Hi, Allen Bierbaum wrote: > > 2) As long as we are doing 1, it would be nice to save the image out > in a compressed texture format. I think GV was trying to add some > code a while back that would allow the user to convert to compressed > texture on the CPU during load, but I never saw anything more about > that code. Is there some way to do this, and can it be combined with > 1? >
that one should work for a while, image->reformat now takes a compressed texture format as an argument. That than compresses the image in place. testImageLoader.cpp has a small example. So far I did not manipulate the loading part but adding it as an option to the image loader should not be a problem. The only question would be, do you need the image never to be uncompressed in memory ? kind regards, gerrit ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
