Hi,

Allen Bierbaum wrote:
> 
> 2) As long as we are doing 1, it would be nice to save the image out
> in a compressed texture format.  I think GV was trying to add some
> code a while back that would allow the user to convert to compressed
> texture on the CPU during load, but I never saw anything more about
> that code.  Is there some way to do this, and can it be combined with
> 1?
> 

that one should work for a while, image->reformat now takes a compressed
texture format as an argument. That than compresses the image in place.
testImageLoader.cpp has a small example.

So far I did not manipulate the loading part but adding it as an option
to the image loader should not be a problem. The only question would be,
do you need the image never to be uncompressed in memory ?

kind regards,
   gerrit


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