Can you point me at the commits/revisions that did this? I am going to have to backport it to the old stable branch that we are still using. (hopefully we can get a lull in the schedule to port over the the head late next month, but for now we have to stay on the code we have tested most completely and already deployed)
Thanks, Allen On Tue, Dec 30, 2008 at 2:04 AM, Gerrit Voss <[email protected]> wrote: > > Hi, > > Allen Bierbaum wrote: >> >> 2) As long as we are doing 1, it would be nice to save the image out >> in a compressed texture format. I think GV was trying to add some >> code a while back that would allow the user to convert to compressed >> texture on the CPU during load, but I never saw anything more about >> that code. Is there some way to do this, and can it be combined with >> 1? >> > > that one should work for a while, image->reformat now takes a compressed > texture format as an argument. That than compresses the image in place. > testImageLoader.cpp has a small example. > > So far I did not manipulate the loading part but adding it as an option > to the image loader should not be a problem. The only question would be, > do you need the image never to be uncompressed in memory ? > > kind regards, > gerrit > > > ------------------------------------------------------------------------------ > _______________________________________________ > Opensg-users mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/opensg-users > ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
