[..]
>
>> > The other thing high on my list was the forget data after downloading.
>> > That requires some tweaking to work with the MT and Cluster syncs, but
>> > I have a reasonable good idea what is needed.
>>
>> I'm surprised that this is critical, given today's memory sizes. I think
>> a good gfxmem expulsion strategy is much more useful, and much less
>> complicated to get working right.
>
>
> Well Allen mentioned it and I trusted him that it is a serious issue for
> them so I started thinking what would be involved.

In our case, what is happening is that we have plenty of graphics
memory (1.5 GB), but we start to run through our system memory like
crazy when we keep all those textures in memory once they are uploaded
to the graphics board.

We are running on XP32, so memory is precious.  We don't want to waste any.

I think the last time I looked we were consuming something like 400MB
for OSG::Images that will never be used again once they are loaded
into graphics memory.

-Allen

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