Hi all, 

I tried to implement pseudoinstancing(drawing the same geometry many times and 
transform it in the vertex shader). I wrote my own nodecore, derived from 
MaterialDrawable, and used the techniques from Particle nodecore. My first 
version used immediate mode, which worked fine but was too slow for my 
purposes. 

Therefore I want to use vertex buffer objects, which should be updated when a 
new geometry is attached. The Geometry and Particle core use very complicated 
mechanism to get this working and I didn't get through it. 

- Is there a simple way to use vbos?
- When and where do I setup the vbos? 
- What do I have to consider to make this work across different aspects?

Thanks a lot!

Daniel
-- 
Psssst! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: 
http://www.gmx.net/de/go/multimessenger01

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