Hi. In the good ol' days, we used a lot of VRML models inside of our Software. Not because we liked it (is there anybody who likes VRML?), but because Rasmus' VRML animation library was the only way to get animated vertices out of common 3D tools (3DS max in our case ) into OpenSG. However, lots of things have changed in the last few years (this was around OpenSG 1.2 times...): The dawn of Collada, far more sophisticated shading techniques, OpenSG 2.0 etc. .
That makes me wonder: How do you (read: all others reading this) handle your content creation tool chain, in case you got one? And which efforts are done/planned to make the process easier (in this case for designers, not for developers)? Some points: * What's the best way, to get more sophisticated materials (read: shaders) out of 3D software like 3ds max into OpenSG 2.0 without touching everything over and over again (by exporting normal maps etc. one by one, assign them manually, ...)? * There was a thesis about animation support for Opensg 1.x, but I have never seen it somewhere in the repository or an integration to OpenSG 2 - are there any plans for this? Maybe in combination with Collada, too? * What formats do you use when exporting models? Is Collada support in OpenSG 2.0 ready for prime time already? Which features of the format are or will be supported by OpenSG 2.0? * There's also the maxconnect plugin by Infiscape - will this work together with OpenSG 2.0? Any plans regarding animation support here? Bottom line: What's / will be the easiest way to integrate my super bump and displacement mapped, phong shaded multi material animated 3D model made in 3ds max into my software using OpenSG 2? There already were some discussions about all this on this list, some of them from 2006 - has anything noteworthy happened in the meantime? Thanks and yours, Dominik ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
