FYI,

Autodesk has finally made available a free SDK for importing
FBX geometry. It is a very easy to use SDK and imports an
impressive amount of file formats: FBX, Collada, 3DS, OBJ, etc
Having that in OpenSG would make many people very happy :)
For the animations I´d say that those isses should be addressed
with some more determination somehow, it would make OpenSG
a "complete" scene graph.

Just my 0.2$. Regards,

  Toni


http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7478532

On Tue, May 12, 2009 at 1:43 AM, Gerrit Voß <[email protected]> wrote:
>
> Hi,
>
> On Mon, 2009-05-11 at 12:07 -0500, Aashish Chaudhary wrote:
>> We have been using collada for some time. Its serving our purpose so
>> far and being stable. As Carsten said it does not load shaders but our
>> engine does that for us.
>>
>> We are interested in animations as well and looking forward to
>> animations capabilities in OpenSG 2.0.
>
> to solve the animation mystery. You can do animations quite easily
> as you can connect fields. See the ComplexSceneManager for a VRML
> like field and routes system that is able to handle VRML animations.
> It currently relies on the ComplexSceneManager to be there to update
> the TimeSensors each frame but that should be easily generalized so
> it works better for other applications.
>
> kind regards,
>  gerrit
>
>
>
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processing features enabled. http://p.sf.net/sfu/kodak-com
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