Hi OpenSG users, I'm using the Intersect Action to retrieve the hit Node/Triangle and the Point coordinates.
What I need is the texture's UV coords in the intersection point. Does OpenSG already compute something similar or do I need to compute it myself? Some code/hints to share? Thank you, Josef Grunig ------------------------------------------------------------------------------ OpenSolaris 2009.06 is a cutting edge operating system for enterprises looking to deploy the next generation of Solaris that includes the latest innovations from Sun and the OpenSource community. Download a copy and enjoy capabilities such as Networking, Storage and Virtualization. Go to: http://p.sf.net/sfu/opensolaris-get _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
