Hi Josef,

Carsten Neumann wrote:
> 
> from the TriangleIterator you should be able to get the texture 
> coordinates and positions of the three triangle vertices and then 
> interpolate those to find the tex coords for the intersection point.

In other words: no, there is no way to get it out of OpenSG right now. ;)

The Line::intersect functions calculates them to test for intersection, but it 
doesn't return them. If you need it you can just copy the code out of it.

Hope it helps

        Dirk

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