Hi Josef,
Carsten Neumann wrote:
>
> from the TriangleIterator you should be able to get the texture
> coordinates and positions of the three triangle vertices and then
> interpolate those to find the tex coords for the intersection point.
In other words: no, there is no way to get it out of OpenSG right now. ;)
The Line::intersect functions calculates them to test for intersection, but it
doesn't return them. If you need it you can just copy the code out of it.
Hope it helps
Dirk
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