Hi, I couldn't find any way to stop OpenGL from using very small mipmap levels. We have some problems possibly related to that and I'd like to tweak things and see if it helps.
IIRC it's GL_TEXTURE_[MIN|MAX]_LOD parameters that are set. I couldn't find anything like that. Should I produce a patch or do you guys have it somewhere in your back pocket? Cheers, /Marcus ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
