Hi Marcus,

Marcus Lindblom wrote:
> Hi,
> 
> I couldn't find any way to stop OpenGL from using very small mipmap 
> levels. We have some problems possibly related to that and I'd like to 
> tweak things and see if it helps.
> 
> IIRC it's GL_TEXTURE_[MIN|MAX]_LOD parameters that are set. I couldn't 
> find anything like that.
> 
> Should I produce a patch or do you guys have it somewhere in your back 
> pocket?

[Checking left pocket, checking right pocket] Hmm, nope sorry, I don't think 
anybody's ever needed that, so I don't think anybody has a patch for it lying 
around.

If you could make and test one we'd be happy to integrate it.

Thanks

        Dirk


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