Hi Marcus,
Marcus Lindblom wrote:
> Hi,
>
> I couldn't find any way to stop OpenGL from using very small mipmap
> levels. We have some problems possibly related to that and I'd like to
> tweak things and see if it helps.
>
> IIRC it's GL_TEXTURE_[MIN|MAX]_LOD parameters that are set. I couldn't
> find anything like that.
>
> Should I produce a patch or do you guys have it somewhere in your back
> pocket?
[Checking left pocket, checking right pocket] Hmm, nope sorry, I don't think
anybody's ever needed that, so I don't think anybody has a patch for it lying
around.
If you could make and test one we'd be happy to integrate it.
Thanks
Dirk
------------------------------------------------------------------------------
Crystal Reports - New Free Runtime and 30 Day Trial
Check out the new simplified licensing option that enables unlimited
royalty-free distribution of the report engine for externally facing
server and web deployment.
http://p.sf.net/sfu/businessobjects
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users