Hi Carsten,
Thanks. That fixes the problem. I got it compiled and linked fine now. Also
I found building openSG using CMAKE very convenient.
~Regards,
Aashish
On Sun, Jun 14, 2009 at 12:10 AM, Aashish Chaudhary <[email protected]>wrote:
> Thanks!!. I will update and let you know.
>
> ~Regards,
> Aashish
>
>
>
> On Sat, Jun 13, 2009 at 1:43 PM, Carsten Neumann
> <[email protected]>wrote:
>
>> Hello Aashish,
>>
>> Aashish Chaudhary wrote:
>> > Our existing code used old shader code in OpenSG 2.0. Today when I check
>> > out the latest from trunk and set the enable new shader tag to off I get
>> > bunch of build errors (some are posted below).
>>
>> there was a directory missing from
>> Source/System/State/CMakeLists.Lib.OSGState.txt and the code needed to
>> beb regenerated from the .fcd files, fixed in r1939. Sorry about that ...
>>
>> > I am wondering if other users are using old shader code as well.
>>
>> ... I don't normally build with the old shader code enabled, so this did
>> fly below the radar.
>>
>> Cheers,
>> Carsten
>>
>>
>> ------------------------------------------------------------------------------
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>
>
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Check out the new simplified licensing option that enables unlimited
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