Hi Gerrit,
Gerrit Voß wrote:
> On Fri, 2009-06-26 at 15:55 -0500, Carsten Neumann wrote:
>> no, something broke badly inside OpenSG :( I'm looking into it ATM.
>> This example used to work fine (after all it is close to being the most
>> simple MT example one can imagine).
>
> the only issue I see is that you initially sync one circle
> App -> Anim -> App. And that was always a thorny issue which
> should be avoided.
hm, does that apply although it does an applyAndClear() when syncing App
-> Anim?
> Why it crashes on Windows might be a separate issue.
debugging on windows shows strange things: When printing the scene graph
in rotate() and display() (using SceneGraphPrinter from
System/FieldContainer/Misc/OSGFieldContainerUtils.h) they are different
and both do not have the node with the geometry in it. Plus putting a
print into FieldContainer::resolveLinks shows containers dying earlier
than expected and adding a Thread::getCurrentAspect() prints nonsense
values (~40000).
So currently I'm wondering if the thread local stuff might be broken?
I've been using RelWithDebInfo builds for both OpenSG and the Tutorials.
I can look into this some more over the weekend, but for today I've had
enough of windows ;) ;)
Cheers,
Carsten
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