Hi Gerrit,

Gerrit Voß wrote:
> On Fri, 2009-06-26 at 15:55 -0500, Carsten Neumann wrote:
>> no, something broke badly inside OpenSG :( I'm looking into it ATM.
>> This example used to work fine (after all it is close to being the most 
>> simple MT example one can imagine).
> 
> the only issue I see is that you initially sync one circle
> App -> Anim -> App. And that was always a thorny issue which
> should be avoided.

hm, does that apply although it does an applyAndClear() when syncing App 
-> Anim?

> Why it crashes on Windows might be a separate issue.

debugging on windows shows strange things: When printing the scene graph 
in rotate() and display() (using SceneGraphPrinter from 
System/FieldContainer/Misc/OSGFieldContainerUtils.h) they are different 
and both do not have the node with the geometry in it. Plus putting a 
print into FieldContainer::resolveLinks shows containers dying earlier 
than expected and adding a Thread::getCurrentAspect() prints nonsense 
values (~40000).
So currently I'm wondering if the thread local stuff might be broken? 
I've been using RelWithDebInfo builds for both OpenSG and the Tutorials.
I can look into this some more over the weekend, but for today I've had 
enough of windows ;) ;)

        Cheers,
                Carsten

------------------------------------------------------------------------------
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to