Hi all
i need to get u, v, s, t texture coordinate value from a triangle
iterator. I tried to do as shown below:
for(; triIt != triEnd; ++triIt){
//for every vertex of the triangle
for(int v=0;v<3;v++, i++){
vec2f t0 = triIt.getTexCoords(v)
vec2f t1 = triIt.getTexCoords1v)
vec2f t2 = triIt.getTexCoords2(v)
}
}
But the triangle iterator methods avaliable do not directly allow me to
get all the 4 components. I should use the geometry index I think, do
you have any idea about?
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