Hi,

On Fri, 2009-07-03 at 10:31 -0500, Carsten Neumann wrote:
>       Hello Gerrit,
> 
> Gerrit Voß wrote:
> > On Fri, 2009-07-03 at 10:03 -0500, Carsten Neumann wrote:
> >> quick question since there was some discussion about the build speed on 
> >> win: do you pass /MP 
> >> (<http://msdn.microsoft.com/en-us/library/bb385193.aspx>) as a compiler 
> >> option?
> > 
> > no, but I'm maxing out the one CPU I have already, its permanent at
> > 100%, and I'm not sure how it impacts the IO performance, which I
> > suspect a little of being a bottleneck.
> 
> hm, probably IO is a limiting factor, but it is sad to see some cores 
> idling and only one making painstakingly slow progress ;)

;) My windows machine is only a single core. Usually that is enough
except for the last few days. My multicore/multicpu machines are all
Linux + one MacPro ;). But there it's not really a problem/issue, my
linux laptop, where I spend 99% of my dev time, builds OpenSG a lot
faster that the windows desktop ;)

> >> Not sure if there are any hidden/undocumented pitfalls, a quick try with 
> >>   setting it manually seemed to go through fine.
> > 
> > I can add it. How responsive is the system while doing this ?. With one
> > processor and compiler running it is quite painful.
> 
> I've not noticed a problem with responsiveness, e.g. aborting a build 
> worked fine for me. This is on a 4 core machine.

tja, the usual rule I had once was on windows 1 cpu/core for compile
and at least 1 (better more) spare if you still want to do something
else ;)

kind regards,
  gerrit



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