Hi all,
I need to get occlusion query result from a render to an FBOViewport using
a shader attached to a polygonForeground (in other words i need to get the
number of "discard" in the fragment shader). In OpenGL i can do it but i
am looking for a simple way to realize it in OpenSG. I know how to run
custom OpenGL code in a renderAction but in the same action i should run
also default render action (for rendering fboviewport). Example:

...
fbo->render(customRenderAction);
....

the customRenderAction is registered as follow:

enterRenderAction(..){
   beginOcclusionQuery in OPENGL
   run default render enter action for fbo rendering ???
}

leaveRenderAction(..){
   run default render leaving action for fbo rendering  ???
   endOcclusionQuery in OPNEGL
   get occlusionQueryResult
}

This kind of solution is possible? If yes, how can I render defaul action?
Does the OcclusionCulling could help me?

Thank you in advance!


------------------------------------------------------------------------------
Enter the BlackBerry Developer Challenge  
This is your chance to win up to $100,000 in prizes! For a limited time, 
vendors submitting new applications to BlackBerry App World(TM) will have
the opportunity to enter the BlackBerry Developer Challenge. See full prize  
details at: http://p.sf.net/sfu/Challenge
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to