Hi All,

Carsten Neumann wrote:
>> the priority just an assigned value, e.g something like 10 for time
>> sensors and 50 for blenders. The change is from the last time sensor
>> (prio 10) to the first blender (prio 50). The effect is that it is 
>> guaranteed that after all time sensors are done, commitChanges
>> is called so the time sensor values are propagated to the blenders
>> before their eval function is called.
> 
> yes, this part is not in the patch yet, but I like it.
> 
> What do you think?

I'm not a big fan of it, as it can make combining things harder and it needs to 
be set up manually. I'm not sure how you would do it for an arbitrary VRML 
input, which can have routes going all over the place. It's just not the "Right 
Thing To Do" (TM). ;)

But on the other hand I'm prone to ignore 'Worse is Better', so we might take 
it 
as a first shot and wait fro it to break before going fancy (as a general 
solution needs to get pretty fancy indeed...).

Just my $.02

        Dirk

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