Hello Gerrit, Marc,

Gerrit Voß wrote:
> On Fri, 2009-08-21 at 16:23 +0200, Marc Hofmann wrote:
>> Hello everyone, 
>>
>> I tried again the multithread example from OpenSG 2.0
>> (13multithreading2.cpp) and it works without any problems. Then I
>> modified the example (see code below) so that it read files from hard
>> disk in the second thread. Unfortunately it crashes in commitChanges()
>> called from the render thread (in display function). 
>>
>> I'm using a self compiled OpenSG 2.0 32bit version (checked out this
>> week). 
>> What am I doing wrong? Is this problem related to my previous problems
>> posted a few weeks ago? 
>>
> 
> hmm, quick tests work fine, at least on Linux (don't have a windows
> machine right now).
> 
> what are you loading ? Could you try a model without textures. Are
> these osb files ?

I've a fix in testing. There was a problem related to NULL parent 
pointers. _ptrStore and _vParentPos could get out of sync in 
MFParentPointerField::syncWith

        Cheers,
                Carsten

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