Hello all,
I have a couple questions about OpenSG 2.0 and compiling it. I've
successfully compiled OpenSG 2.0 for 32bit in VC8 without too much trouble
(once I warmed up to CMake). We want to now move to 64bit and VC9 to take
advantage of memory and the heavy processing we'll be doing. Unfortunately,
this is proving to be a real chore mostly related to the dependencies. Can
someone who has successfully compiled OpenSG 2.0 for Windows comment on:
- which branch/version of 2.0 should I grab? (is trunk known to work
64-bit and stable)
- has there been any change to which version of the dependencies
should be used?
o boost 1.37
o collada 1.4 (tried 1.5 too)
o jpeg 7.1
o png 1.2.40
o tiff 3.9.1
o openEXR 1.4
o zlib 1.2.3
o GLEW 1.5.1
o freeglut 2.6.0
- I know I have to compile the above for 64-bit but are there any
known binaries for these around? They each seem have their own issues and won't
compile 100% without some work. I think I have these compiled successfully, but
with all of the unresolved externals and other issues I'm seeing, I have my
doubts.
- If library binaries are available, should I be compiling these
libraries for DLL or static lib?
I've been trying this for the past couple of days and have slowly begun making
progress in resolving the many unresolved externals and other compiler errors
I've been receiving. However, there is so much left to do that I figured I
would ask the OpenSG 2.0 experts for some advice before beating my head on this
anymore.
Thanks
E.
---
Eric Maslowski
Technical Creative Consultant
University of Michigan 3D Lab
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