One might add that if you want to hook into grabs of a small set of specific 
objects, you should probably look into patching the sceneobjects up with event 
hooks, and then use those. There _are_ OnGrab functions, but afaik there's no 
events firing in them, which there should be, really.Best regards,Stefan 
AnderssonTribal Media AB



Date: Wed, 21 Jan 2009 21:13:12 +0000From: garrett.hus...@gmail.comto: 
opensim-...@lists.berlios.desubject: Re: [Opensim-dev] Hooking in 
Scene.EventManager
Great stuff - thanks for your help Diva
 
Cheers
    Garrett
2009/1/21 Diva Canto <d...@metaverseink.com>

Yep, that's it.Those events are there for being used.When writing region 
modules just keep in mind that your region module code runs natively with the 
core code; if you mess up, the core behavior may get messed up too. So, for 
example, if your module adds significant delays in processing an event, it may 
interfere with the normal OpenSim operation. So be smart with your region 
modules :-) 


Garrett Hussey wrote: 

Hi, sorry  - I should have elaborated a bit more.
 
At the moment the EventManager exposes a number of events. I want to do the 
following in
my region module ...
 // TEST TEST SET 
m_scene.EventManager.OnObjectGrab += new 
EventManager.ObjectGrabDelegate(MYObjectGrabDelegate); So my module with get 
notified of every object grab event in the scene. So my question is -  is this 
a 
good/reasonable way to trap every objectgrab event in the scene or is there 
another mechanism I should be using?
 
 
Thanks again
   Garrett
 
2009/1/21 Diva Canto <d...@metaverseink.com>

Which ones do you need that aren't there?Garrett Hussey wrote: 



Hi,
 
I'm playing around with my own region module and was wondering ifs its 
reasonable/sane,
good/bad practise to add extra event handlers to the Scene.EventManager and 
handle the events in my
region module ?
 
Thanks
     Garrett
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