i would suggest to recompile all the scripts after an update. There is an option in the ini for that, something like "compile on startup". Maybe we could implement a console based command like "recompile all" ?
Sm On Mon, Feb 23, 2009 at 9:54 AM, Frisby, Adam <a...@deepthink.com.au> wrote: > Sim states can't be reliable preserved between updates at the moment, > because if we make any form of API change in the script engine, the states > are invalidated. > > > > Regards > > > > Adam > > > > *From:* opensim-dev-boun...@lists.berlios.de [mailto: > opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Ralf Haifisch > *Sent:* Monday, 23 February 2009 12:30 AM > *To:* opensim-dev@lists.berlios.de > *Subject:* [Opensim-dev] script states > > > > Hi all, > > > > right now script states are kept in a directory "ScriptEngines". > > > > Loosing script states is getting a little bit pain in the neck. Some > script don´t start without a manual reset for unknown reasons, other scripts > don´t get on their feet again by design. So you have always some people > running around playing with scripts after an update that looses script > state. > > > > If I update I am always somewhat unsure wether I should take this into new > version or not- thinking about consistency and compatibility. > > > > Furthermore I have no clue, wether that will be the best place in future > when sometimes region crossing for scripts or wearing scripted attachments > and logoff / logon will happen. > > > > > > Would it be possible to move the script states to central, or at least the > region db ? > > > > > > Cheers, > > Ralf > > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev > > -- http://K-grid.com Just be cause it's Kool
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