We have never made an incompatible change to the script states 
format. I fully intend to not break it.That said, it doesn't belong 
in a database, IMO. Database storage makes it so much harder to 
autoclean and maintain them.
Script crossing is already implemented and has been for a while. 
They get transferred properly in that case.

Personally, I think they're fine just where they are.

Melanie

Frisby, Adam wrote:
> Sim states can't be reliable preserved between updates at the moment, because 
> if we make any form of API change in the script engine, the states are 
> invalidated.
> 
> Regards
> 
> Adam
> 
> From: opensim-dev-boun...@lists.berlios.de 
> [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Ralf Haifisch
> Sent: Monday, 23 February 2009 12:30 AM
> To: opensim-dev@lists.berlios.de
> Subject: [Opensim-dev] script states
> 
> Hi all,
> 
> right now script states are kept in a directory "ScriptEngines".
> 
> Loosing script states is getting a little bit pain in the neck.  Some script 
> don´t start without a manual reset for unknown reasons, other scripts don´t 
> get on their feet again by design.  So you have always some people running 
> around playing with scripts after an update that looses script state.
> 
> If I update I am always somewhat unsure wether I should take this into new 
> version or not- thinking about consistency and compatibility.
> 
> Furthermore I have no clue, wether that will be the best place in future when 
> sometimes region crossing for scripts or wearing scripted attachments and 
> logoff / logon will happen.
> 
> 
> Would it be possible to move the script states to central, or at least the 
> region db ?
> 
> 
> Cheers,
> Ralf
> 
> 
> 
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> 
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