Similar to the OSDMap in libomv?
On Wed, Jul 28, 2010 at 2:39 PM, Justin Clark-Casey < [email protected]> wrote: > Hi there. Whilst implementing media-on-a-prim, I've been keeping as much > code in the MOAP region module as possible. > > I'm quite impressed with how feasible this is. However, there remain three > major structures where the core of OpenSim has to understand something about > media on a prim. > > 1) Database plugins - to get/put values to named database columns (e.g. > prims.MediaURL). > 2) Script functions (e.g. llGetPrimMediaParams()). > 3) Scene objects (PrimitiveBaseShape.Media and SceneObjectPart.MediaURL). > > It's difficult to do anything right now about (1) and (2), but I believe > there is an opportunity to address (3). > > What I would like to do is introduce dictionaries into PrimitiveBaseShape > and SceneObjectPart that would supplement existing fields by storing > arbitrary key/value pairs. So instead of having to hardcode a new MediaURL > property on SceneObjectPart I could instead get/put the data as something > like SceneObjectPart.Values["MediaURL"]. > > Thus, the dictionaries can act as blackboards for communication between > plugins and modules without the core of OpenSim having to get involved. I > think that this would move us a tiny way towards our vision of being a > generic virtual environment platform and away from hardcoded Second Life > specifics, and make it easier to write more ambitious region modules without > additions to core. > > Thoughts? > > -- > Justin Clark-Casey (justincc) > http://justincc.org > http://twitter.com/justincc > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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