On 29/07/10 01:40, Dahlia Trimble wrote:
Similar to the OSDMap in libomv?

Not dissimilar, though the in-memory maps in OpenSim would need to hold arbitrary data types. We couldn't use OSDMap directly unless we were happy to serialize objects to and from OSD for every get and set (or change the values directly in the OSD representation, which might be an idea).



On Wed, Jul 28, 2010 at 2:39 PM, Justin Clark-Casey
<[email protected] <mailto:[email protected]>> wrote:

    Hi there.  Whilst implementing media-on-a-prim, I've been keeping as
    much code in the MOAP region module as possible.

    I'm quite impressed with how feasible this is.  However, there
    remain three major structures where the core of OpenSim has to
    understand something about media on a prim.

    1)  Database plugins - to get/put values to named database columns
    (e.g. prims.MediaURL).
    2)  Script functions (e.g. llGetPrimMediaParams()).
    3)  Scene objects (PrimitiveBaseShape.Media and
    SceneObjectPart.MediaURL).

    It's difficult to do anything right now about (1) and (2), but I
    believe there is an opportunity to address (3).

    What I would like to do is introduce dictionaries into
    PrimitiveBaseShape and SceneObjectPart that would supplement
    existing fields by storing arbitrary key/value pairs.  So instead of
    having to hardcode a new MediaURL property on SceneObjectPart I
    could instead get/put the data as something like
    SceneObjectPart.Values["MediaURL"].

    Thus, the dictionaries can act as blackboards for communication
    between plugins and modules without the core of OpenSim having to
    get involved.  I think that this would move us a tiny way towards
    our vision of being a generic virtual environment platform and away
    from hardcoded Second Life specifics, and make it easier to write
    more ambitious region modules without additions to core.

    Thoughts?

    --
    Justin Clark-Casey (justincc)
    http://justincc.org
    http://twitter.com/justincc
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http://justincc.org
http://twitter.com/justincc
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