On 09/08/10 21:37, Olli Aro wrote:
Hi Justin,
What I mean is that if I add in:
Section Name="Beach Grass 1">
<Key Name="assetID" Value="18fb888b-e8f1-dce7-7da7-321d651ea6b0"/>
<Key Name="name" Value="Beach Grass 1"/>
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="18fb888b-e8f1-dce7-7da7-321d651ea6b0.jp2" />
</Section>
Then copy file 18fb888b-e8f1-dce7-7da7-321d651ea6b0.jp2 to the directory and
then start the server I get the following:
21:36:37 - [APPLICATION]:
Unhandled Exception: System.Exception: No IAssetService available.
at OpenSim.Region.Framework.Scenes.Scene.get_AssetService()
at
OpenSim.Region.CoreModules.Framework.Library.LibraryModule.LoadLibrariesFr
omArchives()
at
OpenSim.Region.CoreModules.Framework.Library.LibraryModule.RegionLoaded(Sc
ene scene)
at
OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesController
Plugin.AddRegionToModules(Scene scene)
at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo, Boolean
portadd_fl
ag, Boolean do_post_init, IScene& mscene)
at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo, Boolean
portadd_fl
ag, IScene& scene)
at
OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise()
at OpenSim.OpenSimBase.StartupSpecific()
at OpenSim.OpenSim.StartupSpecific()
at OpenSim.Framework.Servers.BaseOpenSimServer.Startup()
at OpenSim.Application.Main(String[] args)
That shouldn't be the case - it sounds like some problem loading the assets has
caused the asset service to fail earlier on.
Regards,
Olli
-----Original Message-----
From: [email protected] [mailto:opensim-dev-
[email protected]] On Behalf Of Justin Clark-Casey
Sent: 09 August 2010 20:56
To: [email protected]
Subject: Re: [Opensim-dev] SL viewer 2 testing
On 09/08/10 17:11, Olli Aro wrote:
Hi,
Anyone able to tell how to install the tree and grass textures in an
existing OpenSim instance. I copied them in \assets\TexturesAssetSet\
and
then modified \assets\TexturesAssetSet\TexturesAssetSet.xml
accordingly, but
that kills the asset server.
What do you mean by "kills the asset server"? Copying the texture and
adding the required xml should be enough to load
the asset at startup. Nothing else is required, afaik.
--
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
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--
Justin Clark-Casey (justincc)
http://justincc.org
http://twitter.com/justincc
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