Thanks for the reply, will let you know how it goes. Cheers
-----Original Message----- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Justin Clark-Casey Sent: 01 February 2011 00:44 To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Best approach for Vanilla Opensim region module to create and manipulate scene objects. On 31/01/11 14:33, Gould, Simon wrote: > Hi All, > > I am new to Opensim development and was hoping I could "pick your brains" about how to best go about creating a region > module, using the Vanilla Opensim c# API, that will create and manipulate objects within a scene. API is rather strong at this point, but the internals have been stable for quite some time. However, this isn't guaranteed to be the case in the future. > > I have taken a look at the documentation and also seen the Python Modrex visualisation of a Software project from source > control. Unfortunately I am not very familiar with the Opensim API or Python and we want to avoid complicating the > project by adding in extensions. > > What we have is a simple region module based on the Hello world example (I couldn't get the updated mechanism to work). > > Where I am struggling is with the loading and copying of the objects. What we want is to have a set of persistent > defined objects stored somewhere, then to create a number of these in the scene e.g. ObjA, ObjB and ObjC are stored > somewhere, we create 3 objAs and 2 objBs and connect them together using ObjCs. The technique I usually use is to place ObjA, ObjB and ObjC in another prim's inventory. Then I rez them by retrieving them by name, with code like the following. SceneObjectPart part; Scene scene; Vector3 rezPos; TaskInventoryItem item = part.Inventory.GetInventoryItems(objAName)[0]; SceneObjectGroup so = part.Inventory.GetRezReadySceneObject(item); scene.AddNewSceneObject(so, true, rezPos, so.Rotation, Vector3.Zero); If you need to link then programatically that's another issue. There is some test code in OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkTests.cs that should prove useful. -- Justin Clark-Casey (justincc) http://justincc.org/blog http://twitter.com/justincc _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev