Justin, Still searching. Restarted all regions offcorse there where no extreme cpu load and things like that.
Right now it seems to do something again. sofar it seems to work.

I keep eye on it if i can find more.

On 2012-03-30 04:24, Justin Clark-Casey wrote:
I'm surprised to hear that this stopped working after 0.7.3.RC2 since very little has changed in terms of physics or target code between then and now.

The most helpful thing would be to know when it stopped working, or at least if the full 0.7.3 release also had the issue.

On 29/03/12 20:32, R.Gunther wrote:
No its something different. i think complete something different.
rezzed the cube just for a test again. it did not got phyics.
when am changing something in script and then save it started to work.
Sounds like scripts dont get executed at rezz automatic. (run where enabled in lsl editor)

On 2012-03-29 18:38, Garmin Kawaguichi wrote:
Look at http://opensimulator.org/mantis/view.php?id=5947
May be it is on the same idea ; if so, add comment to the Mantis
GCI

    ----- Original Message -----
    *From:* R.Gunther <mailto:ri...@rigutech.nl>
    *Sent:* Thursday, March 29, 2012 1:40 PM
    *Subject:* [Opensim-dev] MoveToTarget broken ?

I start to work again with phyical objects. But many things that worked before,
    Dont work pretty good anymore. or seems to stop working at all.
In this case, the following script seems to fail in some way with the march version of osgrid opensim version. I have tried the same script in 0.7.3RC2 local stanbdalone and there it still works. Also my own verhicle works not good anymore , for some reason the event "at_target(" dont get triggered anymore.

this script i tried in my sandbox. sandbox palza 1 & 2 and OKC sandbox. it dont work.

    default <http://wiki.secondlife.com/index.php?title=default>
    {
state_entry <http://wiki.secondlife.com/index.php?title=state_entry>()
         {
vector <http://wiki.secondlife.com/index.php?title=vector> pos= llGetPos <http://wiki.secondlife.com/index.php?title=llGetPos>(); llSetStatus <http://wiki.secondlife.com/index.php?title=llSetStatus>(STATUS_PHYSICS <http://wiki.secondlife.com/index.php?title=Special:Search&go=Go&search=STATUS_PHYSICS>,TRUE <http://wiki.secondlife.com/index.php?title=Special:Search&go=Go&search=TRUE>); // Little pause to allow server to make potentially large linked object physical. llSleep <http://wiki.secondlife.com/index.php?title=llSleep>(0.1); llMoveToTarget <http://wiki.secondlife.com/index.php?title=llMoveToTarget>(pos,0.4); // Look for owner within 20 meters in 360 degree arc every 1 seconds. llSensorRepeat <http://wiki.secondlife.com/index.php?title=llSensorRepeat>("",llGetOwner <http://wiki.secondlife.com/index.php?title=llGetOwner>(),AGENT <http://wiki.secondlife.com/index.php?title=Special:Search&go=Go&search=AGENT>,20.0,PI <http://wiki.secondlife.com/index.php?title=Special:Search&go=Go&search=PI>,1.0);
         }
sensor <http://wiki.secondlife.com/index.php?title=sensor>(integer <http://wiki.secondlife.com/index.php?title=integer> total_number)
         {
             // Get position of detected owner
vector <http://wiki.secondlife.com/index.php?title=vector> pos= llDetectedPos <http://wiki.secondlife.com/index.php?title=llDetectedPos>(0); // Offset back one metre in X and up one metre in Z based on world coordinates. vector <http://wiki.secondlife.com/index.php?title=vector> offset=<-1,0,1>; // offset = offset*llDetectedRot(0); //Adding this line will orient the follower relative to the owner's position.
             pos+=offset;
llMoveToTarget <http://wiki.secondlife.com/index.php?title=llMoveToTarget>(pos,0.4);
         }
    }


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