one thing that might help things here is have some way of having the
simulator "bounce"/return zero when it is doing the calculate cost stage of
a mesh upload.


On Thu, Aug 29, 2013 at 6:48 PM, Justin Clark-Casey <
jjusti...@googlemail.com> wrote:

> I'm not sure this will be possible as I believe mesh is uploaded via a
> single HTTP post, which isn't easy to monitor server-side.  It's also
> possible that the mesh you're trying to upload is unfortunately simply too
> large and that we should have (optional) server-side enforced limits.  But
> this is speculation on my part.
>
> Is this a purely local upload or one to a server not on the same system?
>  If the server is on a different system, possibly you could install a
> monitoring tool to check your rate of data upload.  Naturally, one would
> expect a server on a local LAN to be very quick, but a remote one might be
> different and even on the local scenario, things like slow wifi might come
> into play.
>
> Perhaps you could install a monitoring tool on your system
>
> On 24/08/13 17:22, Ai Austin wrote:
>
>> I wonder if its possible to get any debugging related to mesh uploads and
>> their progress (or otherwise).
>>
>> I think I am timing out even when I set the     AckTimeout = 600   as
>> suggested by Justin and want to try to figure out
>> the stage at which the problems occur.
>>
>> I am uploading some Collada meshes that are 20MB up to 100MB in size..
>> and got them in once.. but cannot reliably repeat
>> that especially f I try to vary the upload options to scale the incoming
>> mesh, or if I add any physics details.
>>
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>>
>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
>
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-- 
Robert L Martin
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