That would be a huge help for unidentified npc's created / recreated on
restart.

Im not sure what the best org approach to the database might be, but it
seems like isolating npcs from users in db might prove esp. Useful down the
line.

-allen
On Sep 24, 2013 8:01 AM, "Oren Hurvitz" <or...@kitely.com> wrote:

> I started using Hypergrid recently, and came across the "Unknown User"
> problem. So far I've seen UserUMMAU4 and UserUMMTGUN9. I poked around to
> see
> if I can do anything about this, and it seems that the mapping of UUID ->
> Name is stored in memory only (UserManagementModule.m_UserCache). This has
> the following consequences:
>
> 1. Simulators don't share what they know.
> 2. When a simulator is restarted, it forgets even those bindings that it
> did
> know before.
>
> The simulators do attempt to rebuild their cache on startup, by examining
> all the prims in the scene. But this is insufficient. E.g., inventory items
> also have creators.
>
> I think we should create a table in Robust, similar to UserAccounts (or
> perhaps in UserAccounts itself), which stores these name mappings.
> Simulators would use this table as a fallback if they don't find a mapping
> in their own cache. This will solve all (or at least most) of the "Unknown
> User" problems.
>
> What do you think? Am I missing something?
>
> Oren
>
>
>
> --
> View this message in context:
> http://opensim-dev.2196679.n2.nabble.com/Fixing-Unknown-User-problems-using-the-database-tp7578750.html
> Sent from the opensim-dev mailing list archive at Nabble.com.
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