Then you will see problems when prims are edited.

On Thu, Mar 27, 2014 at 12:48 PM, Oren Hurvitz <or...@kitely.com> wrote:

> The mesh/texture data is needed only if the prim is resized or otherwise
> edited as you've described. But in the vast majority of cases, prims are
> just viewed. We should optimize for the common case, i.e. release the
> memory. If the asset is needed again it will be loaded from the cache,
> which
> is very fast (not a network operation).
>
>
>
> --
> View this message in context:
> http://opensim-dev.2196679.n2.nabble.com/Stop-saving-SculptData-in-serialized-SceneObjects-tp7579079p7579087.html
> Sent from the opensim-dev mailing list archive at Nabble.com.
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