Then you will see problems when prims are edited.
On Thu, Mar 27, 2014 at 12:48 PM, Oren Hurvitz <or...@kitely.com> wrote: > The mesh/texture data is needed only if the prim is resized or otherwise > edited as you've described. But in the vast majority of cases, prims are > just viewed. We should optimize for the common case, i.e. release the > memory. If the asset is needed again it will be loaded from the cache, > which > is very fast (not a network operation). > > > > -- > View this message in context: > http://opensim-dev.2196679.n2.nabble.com/Stop-saving-SculptData-in-serialized-SceneObjects-tp7579079p7579087.html > Sent from the opensim-dev mailing list archive at Nabble.com. > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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