What do you think about making the multiplier a modifiable
variable in OpenSim.ini? This will allow anyone who wants to
improve performance and use the stock #'s and in the meantime
people can continue to use the code in a meaningful way
without having to rewrite scripts and monitoring tools to
continue testing other code that may be pushed into core,
especially if the end goal is to get statistics to report
back at the original numbers? I am mostly just trying to
understand the end goal myself. If that is not possible I
would suggest this work be moved into a development branch
until we can get statistics back to the normal numbers
again? Otherwise we are talking about locking the code down
to all other development until this process is complete, and
no one has discussed any kind of time frame for this level of
changes to complete, I would hate to put a complete halt to
development in order for this to happen. I am not against
doing what you suggest, I just want to make sure we do it in
the most efficient way possible. Would be good to hear what
others in the core development have to say, hopefully Justin
and Diva and Melanie, Misterblue, BlueWall, you guys can
chime in here as well, as I am only one person here and for
the record just voicing my own concerns, I am far from the
final say on any of this stuff.
On Fri, Apr 24, 2015 at 8:33 PM, Maxwell, Douglas CIV USARMY
ARL (US) <[email protected]
<mailto:[email protected]>> wrote:
Folks, before we can make any meaningful progress in
performance enhancements to the open simulator we have to
be able to rely on the simulator statistics. Currently
they are (purposefully) misreported to make the simulator
look like it is performing better than it really is.
This is not acceptable if we are to dig in and begin to
assist.
Douglas Maxwell, MSME
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Human Research & Engineering Directorate
Simulation & Training Technology Center
(c) (407) 242-0209 <tel:%28407%29%20242-0209>
________________________________________
From: [email protected]
<mailto:[email protected]>
[[email protected]
<mailto:[email protected]>] on behalf
of Melanie [[email protected] <mailto:[email protected]>]
Sent: Friday, April 24, 2015 5:56 PM
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Opensim-dev] MOSES patch submitted
(UNCLASSIFIED)
It is also my opinion that this change isn't fit for
core. If and
when additional stats, like "real fps" and "physics
engine fps" can
be shown in the viewer, then that would be good but the
viewer stats
window should continue to show the fudged figures
indefinitely. This
is because people don't only use scripts but also bots to do
monitoring and bots receive the same data the viewer
receives.
- Melanie
On 24/04/2015 23:42, Michael Emory Cerquoni wrote:
> ok so just so I understand we should now see this
actually just display
> 11fps? Personally I think this is a bad idea, alot of
people may be using
> monitoring apps and scripts that look for low fps and
restart the region,
> we would basically be forcing everyone to rewrite a lot
of code to
> accommodate a singular purpose? Not quite sure how this
improves the
> project as a whole.
>
> On Fri, Apr 24, 2015 at 5:40 PM, Michael Emory Cerquoni <
> [email protected] <mailto:[email protected]>>
wrote:
>
>> ok I will continue testing this for now, we should try
to resolve the
>> white space issues before it hits core, we can worry
about that later
>> though. I hope others can start testing this patch as
well we need to
>> really make sure this does not break any scripts or
monitoring apps before
>> this changes the core code, so anyone who has the time
please do test this
>> and let us know if you notice anything change or
break, thanks!
>>
>> On Fri, Apr 24, 2015 at 3:38 PM, Maxwell, Douglas CIV
USARMY ARL (US) <
>> [email protected]
<mailto:[email protected]>> wrote:
>>
>>> Classification: UNCLASSIFIED
>>> Caveats: NONE
>>>
>>> What you saw were just warnings about white spaces.
The patch should
>>> still
>>> apply and work. We follows the open simulator patch
creation guidance
>>> explicitly, if you guys have updated instructions for
how you want this
>>> done -
>>> let us know. Otherwise, you can ignore the warnings.
>>>
>>> v/r -douglas
>>>
>>> Douglas Maxwell, MSME
>>> Science and Technology Manager
>>> Virtual World Strategic Applications
>>> U.S. Army Research Lab
>>> Simulation & Training Technology Center (STTC)
>>> (c) (407) 242-0209 <tel:%28407%29%20242-0209>
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected]
<mailto:[email protected]>
>>> [mailto:[email protected]
<mailto:[email protected]>] On Behalf
Of Michael Emory
>>> Cerquoni
>>> Sent: Friday, April 24, 2015 2:38 PM
>>> To: [email protected]
<mailto:[email protected]>
>>> Subject: Re: [Opensim-dev] MOSES patch submitted
>>>
>>> please check the mantis, i had some trouble applying
patch for testing,
>>> thanks
>>> guys!
>>>
>>>
>>> On Fri, Apr 24, 2015 at 1:30 PM, Michael Heilmann
<[email protected] <mailto:[email protected]>>
>>> wrote:
>>>
>>>
>>> Opensim Devs
>>>
>>> Just an FYI, mantis bug #7540 is the first
code submission from
>>> project
>>> MOSES. Thanks.
>>>
>>> --
>>> Michael Heilmann
>>> Research Associate
>>> Institute for Simulation and Training
>>> University of Central Florida
>>>
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> [email protected]
<mailto:[email protected]>
>>>
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>>>
<blockedhttp://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
<http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>> Michael Emory Cerquoni
>>>
>>> Classification: UNCLASSIFIED
>>> Caveats: NONE
>>>
>>>
>>>
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> [email protected]
<mailto:[email protected]>
>>>
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>
>>>
>>
>>
>> --
>> Michael Emory Cerquoni
>>
>
>
>
>
>
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Michael Emory Cerquoni
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