I like the idea of a multiplier for physics fps, however I see no
need for altering the value. If a reported number is linearly
scaled, then any change in that number is also scaled
proportionally. For example, if I have 55 fps reported for a real
fps of 11 due to a scale factor of 5, all I need to do is divide
by 5 to get the 11 back. If the 55 decreases by 10%, the 11 will
also decrease by 10%. It really shouldn't matter as either value
will provide the same indication of change in performance.
As far as SL compatibility goes, I usually see a physics fps of
45 for a well running region in SL, not 55. In that case if such
compatibility was desired, the factor would be 45/11 or
approximately 4.1 rather than 5.
On Fri, Apr 24, 2015 at 6:06 PM, Michael Emory Cerquoni
<[email protected] <mailto:[email protected]>> wrote:
Also sounds like a reasonable solution as well, If the goal
is to improve performance in general I am not sure it matters
what is actually reported to the viewer , since i would
assume any kind of real analysis would be done on the back
end and not via the viewer #'s
On Fri, Apr 24, 2015 at 9:04 PM, Mike Chase
<[email protected]
<mailto:[email protected]>> wrote:
Why not just introduce a new counter and function to
fetch the value. The current one can always return the
SL adjusted value.
Mike
On 04/24/2015 08:59 PM, Michael Emory Cerquoni wrote:
What do you think about making the multiplier a
modifiable variable in OpenSim.ini? This will allow
anyone who wants to improve performance and use the
stock #'s and in the meantime people can continue to use
the code in a meaningful way without having to rewrite
scripts and monitoring tools to continue testing other
code that may be pushed into core, especially if the end
goal is to get statistics to report back at the original
numbers? I am mostly just trying to understand the end
goal myself. If that is not possible I would suggest
this work be moved into a development branch until we
can get statistics back to the normal numbers again?
Otherwise we are talking about locking the code down to
all other development until this process is complete,
and no one has discussed any kind of time frame for this
level of changes to complete, I would hate to put a
complete halt to development in order for this to
happen. I am not against doing what you suggest, I just
want to make sure we do it in the most efficient way
possible. Would be good to hear what others in the core
development have to say, hopefully Justin and Diva and
Melanie, Misterblue, BlueWall, you guys can chime in
here as well, as I am only one person here and for the
record just voicing my own concerns, I am far from the
final say on any of this stuff.
On Fri, Apr 24, 2015 at 8:33 PM, Maxwell, Douglas CIV
USARMY ARL (US) <[email protected]
<mailto:[email protected]>> wrote:
Folks, before we can make any meaningful progress in
performance enhancements to the open simulator we
have to be able to rely on the simulator
statistics. Currently they are (purposefully)
misreported to make the simulator look like it is
performing better than it really is. This is not
acceptable if we are to dig in and begin to assist.
Douglas Maxwell, MSME
Science and Technology Manager
Virtual World Strategic Applications
U.S. Army Research Lab
Human Research & Engineering Directorate
Simulation & Training Technology Center
(c) (407) 242-0209 <tel:%28407%29%20242-0209>
________________________________________
From: [email protected]
<mailto:[email protected]>
[[email protected]
<mailto:[email protected]>] on
behalf of Melanie [[email protected]
<mailto:[email protected]>]
Sent: Friday, April 24, 2015 5:56 PM
To: [email protected]
<mailto:[email protected]>
Subject: Re: [Opensim-dev] MOSES patch submitted
(UNCLASSIFIED)
It is also my opinion that this change isn't fit for
core. If and
when additional stats, like "real fps" and "physics
engine fps" can
be shown in the viewer, then that would be good but
the viewer stats
window should continue to show the fudged figures
indefinitely. This
is because people don't only use scripts but also
bots to do
monitoring and bots receive the same data the viewer
receives.
- Melanie
On 24/04/2015 23:42, Michael Emory Cerquoni wrote:
> ok so just so I understand we should now see this
actually just display
> 11fps? Personally I think this is a bad idea, alot
of people may be using
> monitoring apps and scripts that look for low fps
and restart the region,
> we would basically be forcing everyone to rewrite
a lot of code to
> accommodate a singular purpose? Not quite sure how
this improves the
> project as a whole.
>
> On Fri, Apr 24, 2015 at 5:40 PM, Michael Emory
Cerquoni <
> [email protected]
<mailto:[email protected]>> wrote:
>
>> ok I will continue testing this for now, we
should try to resolve the
>> white space issues before it hits core, we can
worry about that later
>> though. I hope others can start testing this
patch as well we need to
>> really make sure this does not break any scripts
or monitoring apps before
>> this changes the core code, so anyone who has the
time please do test this
>> and let us know if you notice anything change or
break, thanks!
>>
>> On Fri, Apr 24, 2015 at 3:38 PM, Maxwell, Douglas
CIV USARMY ARL (US) <
>> [email protected]
<mailto:[email protected]>> wrote:
>>
>>> Classification: UNCLASSIFIED
>>> Caveats: NONE
>>>
>>> What you saw were just warnings about white
spaces. The patch should
>>> still
>>> apply and work. We follows the open simulator
patch creation guidance
>>> explicitly, if you guys have updated
instructions for how you want this
>>> done -
>>> let us know. Otherwise, you can ignore the warnings.
>>>
>>> v/r -douglas
>>>
>>> Douglas Maxwell, MSME
>>> Science and Technology Manager
>>> Virtual World Strategic Applications
>>> U.S. Army Research Lab
>>> Simulation & Training Technology Center (STTC)
>>> (c) (407) 242-0209 <tel:%28407%29%20242-0209>
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected]
<mailto:[email protected]>
>>> [mailto:[email protected]
<mailto:[email protected]>] On
Behalf Of Michael Emory
>>> Cerquoni
>>> Sent: Friday, April 24, 2015 2:38 PM
>>> To: [email protected]
<mailto:[email protected]>
>>> Subject: Re: [Opensim-dev] MOSES patch submitted
>>>
>>> please check the mantis, i had some trouble
applying patch for testing,
>>> thanks
>>> guys!
>>>
>>>
>>> On Fri, Apr 24, 2015 at 1:30 PM, Michael
Heilmann <[email protected]
<mailto:[email protected]>>
>>> wrote:
>>>
>>>
>>> Opensim Devs
>>>
>>> Just an FYI, mantis bug #7540 is the first
code submission from
>>> project
>>> MOSES. Thanks.
>>>
>>> --
>>> Michael Heilmann
>>> Research Associate
>>> Institute for Simulation and Training
>>> University of Central Florida
>>>
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> [email protected]
<mailto:[email protected]>
>>>
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>>>
<blockedhttp://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
<http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>> Michael Emory Cerquoni
>>>
>>> Classification: UNCLASSIFIED
>>> Caveats: NONE
>>>
>>>
>>>
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> [email protected]
<mailto:[email protected]>
>>>
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>
>>>
>>
>>
>> --
>> Michael Emory Cerquoni
>>
>
>
>
>
>
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