Hi, I've been working on a standalone sim for some time. It is a very mountainous terrain; I have a specific landscape in mind that I want to model. I created a height map in an external tool, exported it as a 7 by 7 region, and worked on it a bit more from within Hippo, and altogether it works rather well. I must say I am impressed by the level of realism. The water in particularly is lovely!
Im running the server on a Virtualbox'ed Arch Linux installation with PostgreSQL as storage for all. The opensim is version 0.6.4 / interface3; It's got 1.5 Mb memory assigned so far, and that runs well. I am using the opensim-ode.sh start script which sets the Mono threads per cpu at 50; and ulimit is set to 50000. There are a couple of things that I wondered about and could not find an answer to yet - I am still rather new to all this. If you would know some answers, that would be very helpful :) - The first is - I would like to have some other trees than the ones that are available now. Is it possible to create one in, say, Blender, and import that (b/c I know how to make trees in Blender)? So far, I have found no repository of objects to use in Opensim (apart from the discussions about importing SL stuff - but I have never been in SL). - Another, similar one .. did any of you ever create rocks or boulders? Would a "sculpted prim" be the way to go here? I find building more or less geometric forms very easy with the Build tool - including more complex things. But it is indeed hard to create anything naturally - looking, irregular. - is there a way to use larger region texture files than 512 x 512? I find these smaller ones to make mountains look not that natural. Most textures give a rather unnatural repetitive effect. - is it possible to create another global light source, other than the Sun or Moon? Like a large beacon with a bright light, illuminating one or more regions? The light-emitting prims don't reach very far. - there are sometimes cracks or tears in the ground; even outside of the region seams (which are indeed sometimes hard to match up). You can see through these cracks to the water behind them, and it is possible to fly your avatar through it; in which case I seem to get stuck in some infinite loop and have to login again. This does not happen often though and I understand that all this is still alpha software; but I wondered if it is known what causes it and if I can "cure" that. Here's a screenshot of what I meant - the green line is a region border (made visible in the menu with View Property Lines); but the crack in the foreground with the terraform tool arrows on it, is not a border http://img.skitch.com/20090509-xa56mn59rax164ji3qfbf9t3h8.jpg And the strangest thing is - these cracks can vanish all of a sudden. . - I understood that the total possible size of the sim (nr of regions) depends on available memory, number of prims, number of users walking around and / or building things in it. Would it be possible to give a rough estimate what kind of hardware would be necessary to build a very large sim of - say - 200 regions, but most just empty terrain ... on average not more than 10 prims per region. Never more than 8 concurrent users, and max 2 users building at the same time. - and the last one - is it possible *in principle* to see further than the current "max viewing distance" setting of 512 meters in Hippo? thanks! - luthien _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
