with modrex you can use stuff made in blender On Saturday 09 May 2009 19:05:07 Lúthien Athariel wrote: > Hi, > > I've been working on a standalone sim for some time. It is a very > mountainous terrain; I have a specific landscape in mind that I want > to model. > I created a height map in an external tool, exported it as a 7 by 7 > region, and worked on it a bit more from within Hippo, and altogether > it works rather well. > I must say I am impressed by the level of realism. The water in > particularly is lovely! > > Im running the server on a Virtualbox'ed Arch Linux installation with > PostgreSQL as storage for all. > The opensim is version 0.6.4 / interface3; It's got 1.5 Mb memory > assigned so far, and that runs well. I am using the opensim-ode.sh > start script which sets the Mono threads per cpu at 50; and ulimit is > set to 50000. > > There are a couple of things that I wondered about and could not find > an answer to yet - I am still rather new to all this. If you would > know some answers, that would be very helpful :) > > - The first is - I would like to have some other trees than the ones > that are available now. Is it possible to create one in, say, Blender, > and import that (b/c I know how to make trees in Blender)? So far, I > have found no repository of objects to use in Opensim (apart from the > discussions about importing SL stuff - but I have never been in SL). > > - Another, similar one .. did any of you ever create rocks or > boulders? Would a "sculpted prim" be the way to go here? > I find building more or less geometric forms very easy with the Build > tool - including more complex things. But it is indeed hard to create > anything naturally - looking, irregular. > > - is there a way to use larger region texture files than 512 x 512? I > find these smaller ones to make mountains look not that natural. Most > textures give a rather unnatural repetitive effect. > > - is it possible to create another global light source, other than the > Sun or Moon? Like a large beacon with a bright light, illuminating one > or more regions? > The light-emitting prims don't reach very far. > > - there are sometimes cracks or tears in the ground; even outside of > the region seams (which are indeed sometimes hard to match up). You > can see through these cracks to the water behind them, and it is > possible to fly your avatar through it; in which case I seem to get > stuck in some infinite loop and have to login again. This does not > happen often though and I understand that all this is still alpha > software; but I wondered if it is known what causes it and if I can > "cure" that. > Here's a screenshot of what I meant - the green line is a region > border (made visible in the menu with View Property Lines); but the > crack in the foreground with the terraform tool arrows on it, is not a > border http://img.skitch.com/20090509-xa56mn59rax164ji3qfbf9t3h8.jpg > And the strangest thing is - these cracks can vanish all of a sudden. > > . > - I understood that the total possible size of the sim (nr of regions) > depends on available memory, number of prims, number of users walking > around and / or building things in it. > Would it be possible to give a rough estimate what kind of hardware > would be necessary to build a very large sim of - say - 200 regions, > but most just empty terrain ... on average not more than 10 prims per > region. Never more than 8 concurrent users, and max 2 users building > at the same time. > > - and the last one - is it possible *in principle* to see further than > the current "max viewing distance" setting of 512 meters in Hippo? > > thanks! > > - luthien > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users
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