Actually, what one _could_ do, is to create a module that serves up a texture on a prim rendered from a web page, then accept x/y grabs on the surface to re-render the texture.
html-on-a-prim, it's been done before, but not cross-platform, afaik? So yeah, sure, go ahead. ;) Best regards, Stefan Andersson > Date: Mon, 25 May 2009 01:07:44 +0100 > From: [email protected] > To: [email protected] > Subject: Re: [Opensim-users] Can Awesomium be used in OpenSim? > > On Sun, 24 May 2009 08:23:25 -0700 (PDT) > Robert Klein <[email protected]> wrote: > > > > > I just stumbled on this and was wondering if it can be integrated into > > OpenSim? Says it can render a web page to a 3D object and seems to support > > Flash too. Has a full SDK as well. Would this have to be integrated into the > > viewer? > > > > http://princeofcode.com/awesomium.php > > If I read it right this would only make a difference to the viewer, where it > would only replace existing code. The viewer already has html/js/css > integrated using Gecko on Linux and native facilities (IE backend) on > Windows. On OS X I'm not sure whether Gecko or native facilities are used; OS > X native being webkit-based just like Google Chrome. > > The problem is not the absence of clever code but rather that the protocol > has never offered more than a bare minimum of interactivity; just toy > interactivity really. As long as OpenSim tries to accomodate all viewers that > will continue to be the case. > > -- > Ethan Grammatikidis > The lyf so short, the craft so long to lerne. -- Chaucer > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users
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