Actually, what one _could_ do, is to create a module that serves up a texture 
on a prim rendered from a web page, then accept x/y grabs on the surface to 
re-render the texture.


html-on-a-prim, it's been done before, but not cross-platform, afaik?

 

So yeah, sure, go ahead. ;)
 
Best regards,
Stefan Andersson



 
> Date: Mon, 25 May 2009 01:07:44 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [Opensim-users] Can Awesomium be used in OpenSim?
> 
> On Sun, 24 May 2009 08:23:25 -0700 (PDT)
> Robert Klein <[email protected]> wrote:
> 
> > 
> > I just stumbled on this and was wondering if it can be integrated into
> > OpenSim? Says it can render a web page to a 3D object and seems to support
> > Flash too. Has a full SDK as well. Would this have to be integrated into the
> > viewer?
> > 
> > http://princeofcode.com/awesomium.php
> 
> If I read it right this would only make a difference to the viewer, where it 
> would only replace existing code. The viewer already has html/js/css 
> integrated using Gecko on Linux and native facilities (IE backend) on 
> Windows. On OS X I'm not sure whether Gecko or native facilities are used; OS 
> X native being webkit-based just like Google Chrome.
> 
> The problem is not the absence of clever code but rather that the protocol 
> has never offered more than a bare minimum of interactivity; just toy 
> interactivity really. As long as OpenSim tries to accomodate all viewers that 
> will continue to be the case.
> 
> -- 
> Ethan Grammatikidis
> The lyf so short, the craft so long to lerne. -- Chaucer
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> Opensim-users mailing list
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