Hmm, looks like I am still having some trouble getting this oar into my 0.6.4 server. I get these errors when I do a load oar: 20:12:01 - found unexpected element: GroupScriptStates 20:12:01 - found unexpected element: SavedScriptState 20:12:01 - found unexpected element: ScriptState 20:12:01 - found unexpected element: State
The console just locks up and nothing else happens. Any ideas what can be done about this? -Robert Robert Klein wrote: > > Hey AI thanks for the wonderful content and it is really helping to > expedite my training and education area. > > I did find the overwhelming load culprit though. It is the building with > the video screens. There are a number of chairs positioned all thoughout > the building and each one has a script. The sim registers somewhere around > 450 scripts associated with just that building. I can't imagine having > that many avatars sitting in one building! LOL I deleted that building > and re-oared the region, my load oar went from just under 2 hours to just > over 4 minutes! > > I think this is a valuable lesson on oar sharing. When I design online > training content I try to shoot for the LCD (lowest common denominator) or > there abouts so people with less awesome machines (laptops, netbooks, and > older computers) can still enjoy using the content. We might want to > consider this when sharing oars and particularly if we are going to start > adopting megaregions. > > So keep the great content coming and maybe keep the number of chairs on a > region to under 50 until we can all get 16 core 32gb totally awesome > servers! Ha ha ha... > > -Robert > > > Karen Palen wrote: >> >> Ai, >> >> >>>Karen, I assume you mean that in a good way... and are not referring >>>to things we have left as clutter underground? >> >> Yes indeed I DID mean that in a good way - you have put together a lot of >> good resources here! >> >> The buildings themselves are only the obvious portion, the rack of stuff, >> the screen, and the overall structure of stuff is not obvious at first >> glance but are very potentially useful. >> >> I am building a private role play sim so the education/seminar part does >> not directly help me. It will all be useful t some point though, I just >> need to figure out where it fits! >> >> I have not seen anything out of place that my setup didn't put there (I >> am chasing what could be a prim edit bug or a local resource problem). >> >> I did have a problem when I loaded the oar into region 4 of a 4 region >> mega sim, Everything in a mega sim needs to be loaded into region 1 - the >> SW most region, but the local coordinates can be greater than 256X ,256Y. >> I did not understand that and it gave some strange results. >> >> Karen >> >> --- On Thu, 12/3/09, Ai Austin <[email protected]> wrote: >> >>> From: Ai Austin <[email protected]> >>> Subject: Re: [Opensim-users] www.opensimworlds.com >>> To: [email protected] >>> Date: Thursday, December 3, 2009, 5:35 AM >>> Robert Klein <[email protected]> >>> wrote: >>> >*sigh* I guess it will not load as is in 0.6.4 then. I >>> may try loading it in >>> >a test 0.6.8 then re-oar it out with just the >>> buildings. All I really need >>> >are those buildings! :) >>> >>> Robert, the OpenVCE assets OAR was built on 0.6.5.1 via a >>> region on >>> New World Grid. >>> >>> >>> Karen Palen <[email protected]> >>> write: >>> >That is about what I got, plus a couple of boxes full >>> of objects and >>> >textures on the platform. >>> > >>> >Look at it as building blocks for a new sim - there is >>> a lot of >>> >stuff hidden around there! >>> >>> >>> Karen, I assume you mean that in a good way... and are not >>> referring >>> to things we have left as clutter underground? We did >>> tidy up a few >>> lost items from the builds that had shot up to 768m as is >>> common! >>> >>> Here is a bit more information for those interested in the >>> assets... >>> http://openvce.net/vwassets >>> >>> The main buildings are rezzed ready to copy on the region >>> using a >>> smallish number of elements for the main buildings where >>> necessary >>> (we found that better than trying to do auto-rezzing using >>> builders >>> buddy just now), and in the boxes are textures, orientation >>> signs, >>> landscaping elements. A few other useful things like >>> flags of the >>> worlds, and two buildings from other open source developers >>> that we >>> have found useful on our education and collaboration sims >>> are on a >>> rack near the central plaza. Also included is a "freeview" >>> screen >>> using the usual open source Second Life script (version >>> 1.2) but >>> modifed by us and other open source developers to add >>> YouTube url >>> mapping, and fix a problem with media type setting in the >>> original >>> script in recent versions of the SL viewer. >>> >>> We assume people will take into inventory the buildings >>> they want to >>> use for classrooms, meeting spaces, brain storming rooms, >>> operations >>> centres and what not, and then build their own layout as >>> they find it >>> most helpful. The buildings are designed to be >>> reskinned and >>> coloured very easily. >>> >>> Note other element will be coming from the OpenVCE.net >>> community >>> including new presentation screens that allow for web based >>> upload of >>> PDF presentation, zipped sets of images, etc. We expect >>> those also to >>> work in Opensim when released. >>> >>> We thanks those in the Opensim community who have already >>> contributed >>> and assisted us, and encourage anyone interested to join in >>> and >>> contribute to the OpenVCE.net community via http://openvce.net - >>> although its initial focus is to support collaboration >>> between >>> emergency responders, it is set up to allow other >>> communities to eb >>> supported, and the whole Drupal based web and virtual web >>> side to be >>> replicated and hosted by new communities. >>> >>> >>> >>> >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-users >>> >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> > > -- View this message in context: http://n2.nabble.com/www-opensimworlds-com-tp4087216p4110285.html Sent from the opensim-users mailing list archive at Nabble.com. _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
