Yes it will be very helpful! Thank you!
One of the problems with the BVH format BTW is that there is no set of standard names for the joints. Second Life and presumably OpenSim use "pretty much" the Poser set while dropping the hands, feet, and head, jaw and eyeball data. This is workable for a one way transfer, but to restore a Poser/whatever BVH file these have to at least be considered. This one is definitly "in my hopper" to try, once I get some of the other issues resolved. Karen On Wed, Mar 17, 2010 at 9:21 AM, Marcus Llewellyn < [email protected]> wrote: > This link might be helpful. > > http://wiki.secondlife.com/wiki/Internal_Animation_Format > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
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