This sounds like a bug. Have you already filed out a mantis about this issue ?
2012/3/2 Han Xu <[email protected]> > Hi Steven > > The same issue also occurs when I use the example script from > llStartAnimation which is supported by OpenSim. > > Now I have found the workaround to get across this issue: when you New > Script for the prim, be sure to allow anyone to copy and next owner to > modify. Then you won't be disturbed by the issue. ;-) > > Cheers, > Han > > > On Fri, Mar 2, 2012 at 2:22 PM, Steven Salter <[email protected]> wrote: > >> >> Not really sure, Han. When created, the scripted prim wants to attach. I >> can refuse and it is added to my inventory. >> I drag it out and it asks to attach again but the script is 'no copy, no >> modify'. I have full perms, can edit the heck outta the prim itself, >> except the script is locked. >> >> I note that in the OpenSim Scripting wiki, >> http://opensimulator.org/wiki/LSL_Status/Functions , that WhiteStar >> Magic just recently updated, >> LlAttachToAvatar is listed as not implemented. Perhaps not completely >> implemented, a bug or incompatibility in there still? >> >> In August 2011, OpenSim Mantis tracker, BlueWall and Justincc were >> discussing this as a bug but it looks like it got all resolved. >> >> So, bottom line, I'm clueless at this point as to why that happens. I can >> duplicate it. >> >> Steve >> >> >> >> On Mar 2, 2012, at 7:21 AM, Han Xu wrote: >> >> Hi Steve, >> >> Now I know how to reproduce this issue: >> 1) Create a prim and new script for it. >> 2) Copy the example script from here: >> http://wiki.secondlife.com/wiki/LlAttachToAvatar >> >> Now you can see the prim will be stored in your inventory automatically. >> But when you drag it to the virtual world, you lose permission to see the >> code you wrote for the prim you own. >> >> Any idea? Is it a bug or something? >> >> Cheers, >> Han >> >> On Fri, Mar 2, 2012 at 12:39 PM, Steven Salter <[email protected]>wrote: >> >>> Hi Han, >>> >>> Hard to say without any more data. I'm a virtual newbie at the moment >>> and have focused more on server and avatar stuff but have done some trivial >>> scripts. I just now did the basic 'hello world' on a new cube prim, >>> changed no perms or anything, just added a 'hello' script, took a copy, >>> deleted original, dragged copy out and it still all works. Logged out, back >>> in, dragged copy out, still good. >>> >>> I'm using Imprudence but I doubt the client makes a difference unless >>> the SL viewer does something I'm unaware of. >>> >>> Did you change perms on the prim and if so, what to? Shouldn't matter >>> since you are the creator though. >>> >>> Steve >>> >>> >>> On Mar 2, 2012, at 5:19 AM, Han Xu wrote: >>> >>> > Hello, >>> > >>> > I created a prim in my SL Viewer and wrote script for the prim. Then I >>> took copy and deleted the prim in the virtual world. However, later when I >>> draged the prim from Inventory to the Virtual World, I found out that I >>> lost permission on the prims. I was not able to view the script at all ;-( >>> > >>> > I don't remember what I did to the prim. Did I miss anything? >>> > >>> > Cheers, >>> > Han >>> > _______________________________________________ >>> > Opensim-users mailing list >>> > [email protected] >>> > https://lists.berlios.de/mailman/listinfo/opensim-users >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-users >>> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > -- Groningen en Hannover Opensims: secondlife://meverhagen.nl:8002:Hannover ZW/
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