Currently it seems that the OpenSim implementation of llCastRay() gives coordinates on a target object that lie on the bounding box of the object rather than on the face of the prim itself.
For example, casting a ray at a pair of linked cubes in OpenSim will generate coordinates that lie on the cuboid bounding box that constrains both cubes. Likewise, casting a ray at a sphere will generate a point on the sphere's cubic bounding box. In SL, the same tests will both return points on the prim surfaces. Is this expected behaviour? Thanks _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
