Currently it seems that the OpenSim implementation of llCastRay() gives 
coordinates on a target object that lie on the bounding box of the object 
rather than on the face of the prim itself.

For example, casting a ray at a pair of linked cubes in OpenSim will generate 
coordinates that lie on the cuboid bounding box that constrains both cubes. 
Likewise, casting a ray at a sphere will generate a point on the sphere's 
cubic bounding box.

In SL, the same tests will both return points on the prim surfaces.

Is this expected behaviour?

Thanks

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