Gwyneth Llewelyn <gwyneth.llewelyn <at> gwynethllewelyn.net> writes:
> > Hi Handy, > > Just for the sake of completeness, did you test with ODE or BulletSim? I believe the implementation might be > slightly different (or, then again, it's just my not-so-precise testing). > > Thanks, > > - Gwyn > > On 25/02/2014, at 16:09, Handy Low wrote: > > > Currently it seems that the OpenSim implementation of llCastRay() gives > > coordinates on a target object that lie on the bounding box of the object > > rather than on the face of the prim itself. > > > > For example, casting a ray at a pair of linked cubes in OpenSim will generate > > coordinates that lie on the cuboid bounding box that constrains both cubes. > > Likewise, casting a ray at a sphere will generate a point on the sphere's > > cubic bounding box. > > > > In SL, the same tests will both return points on the prim surfaces. > > > > Is this expected behaviour? > > > > Thanks Thanks to Michael and Gwen for the fast replies. Off the top of my head, I don't know which physics engine they were using, or how I can find out - the tests I've been doing have been in OSGrid (Sandbox Plaza) and in Kitely, if that's any help. -- Handy _______________________________________________ Opensim-users mailing list Opensim-users@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-users