If I'm reading what you want to accomplish correctly, my understanding is that this is not possible. A mesh's UUID is for an object. It is akin to trying to swap one prim for a completely different one.
As a historical note, when mesh was still in beta over at LL (and in Opensim's original implementation), meshes were originally something applied to a prim, much like a texture or sculpt map. This was later changed, and meshes become first class objects in their own right. On Jun 5, 2014 3:17 PM, "simon burke" <[email protected]> wrote: > Folks > not sure if this is a feature bug or misunderstanding (on my part). > I recently posted a thread at osgrid and was advised to ask here > > osgrid : forums.osgrid.org/viewtopic.php?f=5&t=5191&p=24373#p24373 > > Background is below > > I am using llSetPrimitiveParams to set params on an existing (created) > object to PRIM_TYPE=9, FLAG=7 (sculpt) and MAP=mesh UUID, PRIM_TYPE_SCULPT > = 5 (mesh). > > i:e settings to "7::9b71b6a9-98d8-42c4-930a-807247619d33::5" > > If i read back PRIM_TYPE right after i get "7::9b71b6a9-98d8-42c4-930a- > 807247619d33::1" > > so it set the UUID correctly but left the type as 1 (PRIM_TYPE_CYLINDER) > instead of type 5 (MESH). > > checking LL docs for LlSetPrimitiveParams say this/"With this subtype, > PRIM_TYPE_SCULPT's map parameter is read-only, when read NULL_KEY is > returned. In other words this can only be used to determine that a prim is > of the mesh subtype."/. It seems it was enabled/allowed initially then > disabled later on. > > SO it seems like i have run into the UUID swap problem > > http://wiki.secondlife.com/wiki/Why_UUI ... ing_is_Bad < > http://wiki.secondlife.com/wiki/Why_UUID_Flipping_is_Bad> > > http://blog.nalates.net/2011/06/27/seco ... e-week-26/ < > http://blog.nalates.net/2011/06/27/second-life-mesh- > meeting-update-week-26/> > > oddly it seems like i can set the UUID, but not set the type to MESH to > use it . > > > So in summary , while llSetPrimitiveParams i assume must remain > "compatible" with SL, is there any option, setting or other magic i can use > that would enable osSetPrimitiveParams to support UUID swapping for > Meshes. Specifically I am rezzing a regular "Box", then trying to one time > swap the type, subtype and UUID to an existing mesh UUID. I am not trying > to swap a mesh to a different mesh, or do this more than once per rez. > > There may be bigger technical details beneath this that have been hinted > at in discussions but i am unaware of. > > So question is can osSetPRimitiveParams support mesh type and UUID > "setting" ? > > cheers > > Simon > > > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >
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