On 06/05/2014 02:40 PM, Marcus Llewellyn wrote:

If I'm reading what you want to accomplish correctly, my understanding is that this is not possible. A mesh's UUID is for an object. It is akin to trying to swap one prim for a completely different one.

As a historical note, when mesh was still in beta over at LL (and in Opensim's original implementation), meshes were originally something applied to a prim, much like a texture or sculpt map. This was later changed, and meshes become first class objects in their own right.



ok so had mesh'es remained "applied to a prim" then i could have changed the mesh UUID that is applied after rezzing.

BUT

if meshes are now "first class objects" i:e equivalent to a prim, then I must rez a mesh, i can't convert a prim to a mesh.

I think that makes sense.



So question is , is it possible to rez a mesh from an LSL script if i have the original mesh UUID available ?

I know i can copy the mesh object into the prim then llRezObject from there, but the copy is a PITA, can i rez directly without the copy into the prim ?, i:e is there an equivalent to

osRezObject(key UUID,  vector pos, ...) ?


Cheers

S

On Jun 5, 2014 3:17 PM, "simon burke" <[email protected] <mailto:[email protected]>> wrote:

    Folks
       not sure if this is a feature bug or misunderstanding (on my part).
    I recently posted a thread at osgrid and was advised to ask here

    osgrid  :
    forums.osgrid.org/viewtopic.php?f=5&t=5191&p=24373#p24373
    <http://forums.osgrid.org/viewtopic.php?f=5&t=5191&p=24373#p24373>

    Background is below

    I am using llSetPrimitiveParams to set params on an existing
    (created) object to PRIM_TYPE=9, FLAG=7 (sculpt) and MAP=mesh
    UUID, PRIM_TYPE_SCULPT = 5 (mesh).

    i:e settings to "7::9b71b6a9-98d8-42c4-930a-807247619d33::5"

    If i read back PRIM_TYPE right after i get
    "7::9b71b6a9-98d8-42c4-930a-807247619d33::1"

    so it set the UUID correctly but left the type as 1
    (PRIM_TYPE_CYLINDER) instead of type 5 (MESH).

    checking LL docs for LlSetPrimitiveParams say this/"With this
    subtype, PRIM_TYPE_SCULPT's map parameter is read-only, when read
    NULL_KEY is returned. In other words this can only be used to
    determine that a prim is of the mesh subtype."/. It seems it was
    enabled/allowed initially then disabled later on.

    SO it seems like i have run into the UUID swap problem

    http://wiki.secondlife.com/wiki/Why_UUI ... ing_is_Bad
    <http://wiki.secondlife.com/wiki/Why_UUID_Flipping_is_Bad>

    http://blog.nalates.net/2011/06/27/seco ... e-week-26/
    
<http://blog.nalates.net/2011/06/27/second-life-mesh-meeting-update-week-26/>

    oddly it seems like i can set the UUID, but not set the type to
    MESH to use it .


    So in summary , while llSetPrimitiveParams i assume must remain
    "compatible" with SL, is there any option, setting or other magic
    i can use  that would enable osSetPrimitiveParams to support UUID
    swapping for Meshes. Specifically I am rezzing a regular "Box",
    then trying to one time swap the type, subtype and UUID to an
    existing mesh UUID. I am not trying to swap a mesh to a different
    mesh, or do this more than once per rez.

    There may be bigger technical details beneath this that have been
    hinted at in discussions but i am unaware of.

    So question is can osSetPRimitiveParams support mesh type and UUID
    "setting" ?

    cheers

    Simon





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