right - i was thinking about that a bit actually. i think the comment still applies in the sense that i was mostly thinking of it from the UI point of view - how just having like a map widget can be nicer than needing to go to a room and adjust camera to a board etc.
with 3d one way to do that would be just put a camera on top of what you want to show in the map and show that in the widget .. or for full screen editing just move the main cam to top & have editing tools such as enabling grid available? anyhow, also as said i think doing exactly the kind of board you have is certainly doable too. one point would be contrasting it with the unity editor .. can it be in the end nice the edit there, would it be nice to have some helping tools there? and then just press play to see it.. publish it on the net as well for collab to work? yours is yet simpler though, specific for a simple task kind of, and the it all being in-world is somehow nice and interesting too. ~Toni On Sat, Jul 19, 2014 at 1:53 AM, Dr Ramesh Ramloll <r.raml...@gmail.com> wrote: > > On Fri, Jul 18, 2014 at 6:43 PM, Toni Alatalo <t...@playsign.net> wrote: > >> consider doing the 2d ui just on a normal 2d widget > > > Hi Toni, > the board is not a 2D widget actually, it is a 3d miniaturize version that > looks 2D in the videos, you could build a building, with each floors > stacked on the board, and create different configurations of buildings from > linked parts etc...when I plant trees, it needs to have height of terrain > info... so yes, the board is not 2D really. I tried viewing the set up > through the rift but I did not have many people view it at the same time > and do stuff on the board at the same time through the rift, that's where I > am hoping to go in the future. > can unity allow loading of pre-scripted complex objects (with different > moveable parts) at one go like I demonstrate? or are those moves mainly for > static objects? > can the 2d ui in unity be viewed as a 3D object inside the scene through > the Rift? > Just thinking questions aloud, but they will go a long way to help me make > a decision. > Thanks in advance Toni > Ramesh > > > > -- > 'Consider how the lilies grow. They do not labor or spin.' > *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research > Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: > 208-240-0040 > LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC > <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+ > profile <https://plus.google.com/103652369558830540272/about> > > _______________________________________________ > Opensim-users mailing list > Opensim-users@opensimulator.org > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > >
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