There is a save oar option, --home=<url> where one can insert Hypergrid still creator information that will get
preserved when loaded to another grid even if the user does not exist there.
However, I've practically never used this option so I can't say for sure that
it still works.
One can do this with creator since the field is relatively free form and not used programatically in any significant
way. The owner field is a completely different matter (it's used in permissions, for instance) and one can't insert
arbitrary data here without a lot of internal and SL protocol changes.
[1] http://opensimulator.org/wiki/OpenSim_Archives
On 11/02/15 07:22, Unadecal Arado wrote:
Content saved to an OAR maintains its its creator information and permissions
only if it is restored to the same grid
where the creator information exists. If the OAR is restored to a different
grid, where the creator does not exist (as
in the uuid, not the name), the sim owner would automatically become "creator" and
"owner" of all the content in the OAR
and all previous permission restrictions would be lost. Since everything is
referenced by uuid, having multiple accounts
in different grids with the same name would not solve this issue. Restoring the
OAR onto a standalone, local simulator
would have the same effect of stripping all previous owner and permissions
information.
On 11 February 2015 at 01:12, Justin Clark-Casey <[email protected]
<mailto:[email protected]>> wrote:
In the sense that there is no technical limitation to further copying that
is correct. One would have to rely on
other means to restrict copying (contracts, DMCA, perhaps watermarking,
etc.)
On 11/02/15 01:08, Dr Ramesh Ramloll wrote:
Hi Justin,
Does this then mean that distributing oars with proprietary content not
meant to be distributed freely is not
possible?
Thanks
Ramesh
On Tue, Feb 10, 2015 at 7:50 PM, Justin Clark-Casey <[email protected]
<mailto:[email protected]>
<mailto:jjustincc@googlemail.__com <mailto:[email protected]>>>
wrote:
When an OAR is saved and loaded into a new sim all owner
permissions are kept identical - the next
permissions do
not come into play, these only apply when you transfer objects
within a simulator.
On loading into a sim, if the owner UUID of those objects matches
an existing sim user, they will become
the owner
and have the same permissions as before. If no such user exists,
the ownership defaults to the estate
owner who
will then effectively get the owner permissions.
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