As I said, this has been going on for over a year. (I first noticed it in 
November 2013.) That's how many OpenSim versions?

The time period also covers several versions of Firestorm, some significantly 
different to the latest version. I normally use Firestorm for OpenSim, but 
sometimes I try other viewers, including Cool and Kokua. The vibration is the 
same in all of them. (My computer can no longer run Imprudence or any other 
truly "v1" viewers.)

Luisillo, it sounds like you already have the configuration change, because you 
say you do not have the problem with a 4'5" avatar. In my OpenSim standalone 
and all the grids I have been in except one, the vibration is noticeable on a 
5'4" avatar. ("Noticeable", not "bad".) My normal avatar is about 4'6", but on 
this one grid where the problem is reduced my avatar is 5'1" tall. Note this is 
only grid configuration change, the numbers for my avatar are the same. Perhaps 
that is a clue.

... Or perhaps not! While typing this email, I took a minute out to chat with 
the tech chief of the grid where the problem seems better after the config 
change. He couldn't understand how the change helped, because all he'd changed 
was database access, to better distribute database load. Now, I immediately 
thought of a bug InWorldz just uncovered last month: While an avatar is moving 
there is constant database access. I don't know how OpenSim is threaded, but 
with the wrong threading or locking arrangements physics calculations could be 
paused by database access. 

I would not be at all surprised if this bug (constant database access while 
avatar is moving) is true of current OpenSim, especially because up-to-date 
OpenSim grids display a bug which may be a symptom: when a vehicle crosses 
between parcels with "restrict sounds to this parcel", the vehicle sounds go 
quiet for as long as the sound-emitting prim is not in the same parcel as the 
driver. (This does not happen in Second Life, so we know it's not the viewer 
being that strict.)


On Sun, Mar 1, 2015, at 12:33 AM, Luisillo Contepomi wrote:
> Hi Ethan,
> I detect this problem on avatars size 3'10" / 46 Inch / 118cm. With 
> Singularity and Firestorm viewers.
> 
> What viewer are you using and the OpenSim Version and your avatar size?
> (I think the limit for this problem is < 120cm.)
> 
> I am using Firestorm (last release) on OpenSim 0.8.0.3 and I have not 
> this problem. My size is 4'5" / 53 Inch / 135cm. But with Singularity 
> and other viewers I have this problem.
> 
> Best regards,
> Luisillo
> 
> El 28/02/2015 a las 22:53, Ethan Grammatikidis escribió:
> > Hi. When walking on sim terrain in a short avatar, I get really nasty 
> > vibrations, making my view shake and everything. It's bad enough that I can 
> > hardly walk around. This has been going on for over a year now, but I just 
> > found it can be greatly reduced by a config change. I'd appreciate any info 
> > on what config option it might be, and why the default is so awful. (Would 
> > a change to that option make OpenSim more likely to crash?)
> >
> 
> _______________________________________________
> Opensim-users mailing list
> [email protected]
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


-- 
Wir mussen wissen, wir werden wissen.
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