Wouldn't reloading from OAR just bring in the same bad asset, by UUID?
For what it's worth: I came across only one bad asset after the big asset server restore, which traced to some component of an AO. I never did find the exact asset that went bad, but was able to get rid of the viewer error about bad asset by re-creating the AO from it's pieces. Come to think of it, might have been a texture. I remember the AO rezzing with a funny texture where a HUD image should have been. On 04/20/2015 08:00 AM, [email protected] wrote:
Recent request from OSgrid about reloading bad assets
-- Eric Riebling Interactive Systems Lab [email protected] 407 South Craig St. _______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
