I found one of the bad assets on one region so far. It's problem was it had a texture of a null UUID. It was invisible because of this. I had to delete it in the regions MySQL database to get rid of it on the region.

Oddly enough I was both the owner and creator of this object that was floating in the air and could not be seen as if it did not exist at all.
Even turning on transparency did not show the abject.

I suspect this was not caused by the asset server crash, other than I did not see the error in the old logs I have.

I have IAR's and log files going back to 2011 for all my regions. When I said I would use an OAR to reload the region, I was thinking of using an OAR from a time when the logs showed no errors of any assets.

My real issue is with the strange new errors which there are dozens of. I never saw those kinds of errors before,
and I have no idea what the error is even telling me.

How do I fix an asset that gives this kind of error?

2015-04-20 04:09:10,251 DEBUG - OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer [SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part Primitive 7bcf0eba-c86d-4cf9-8f09-77eb0bc371d0 encountered errors in properties FlexiDrag, FlexiGravity. 2015-04-20 04:09:10,252 DEBUG - OpenSim.Region.Framework.Scenes.Serialization.SceneObjectSerializer [SceneObjectSerializer]: Parsing PrimitiveBaseShape for object part Primitive 1bc76a3d-c8aa-4d24-88eb-e311335588e0 encountered errors in properties FlexiDrag, FlexiGravity.

I see over 65 of those errors on startup on one region. Other regions have none, and some only have a few.

I never saw those errors prior to the grid crash.

But then opensim has 7 months of development work on it since the crash so opensim isn't the same program either that it was last August.

Tom

-----Original Message----- From: Eric Riebling
Sent: Monday, April 20, 2015 9:35 AM
To: [email protected]
Subject: Re: [Opensim-users] Recent request from OSgrid about reloading badassets

Wouldn't reloading from OAR just bring in the same bad asset, by UUID?

For what it's worth:

I came across only one bad asset after the big asset server restore, which
traced to some component of an AO. I never did find the exact asset that
went bad, but was able to get rid of the viewer error about bad asset by
re-creating the AO from it's pieces.

Come to think of it, might have been a texture. I remember the AO rezzing
with a funny texture where a HUD image should have been.

On 04/20/2015 08:00 AM, [email protected] wrote:
Recent request from OSgrid about reloading bad assets

--

Eric Riebling      Interactive Systems Lab
[email protected]    407 South Craig St.

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