Hi Jeff, On Fri, Jan 15, 2016 at 03:45:50AM +0100, Jeff Kelley wrote: > At 9:50 AM +0100 1/15/16, Tom Frost wrote: > > >Out of curiosity, how well does this scale? I remember in SL there was a > >limit to the number of URL's a resident can have (38 from > >http://wiki.secondlife.com/wiki/LSL_http_server#Resource_Limitations), > >which implies that url's don't scale that well in SL. How does the http > >server in opensim scale? > > In opensim, in a region with no url allocated, llGetFreeURLs() returns 100. > > In a real app, you probably don't want to manage as many. Rather > one, and dispatch commands via chat or MessageLinked.
Thanks. Wouldn't dispatching commands coming in from http over chat and MessageLinked make things slow again? I must say, i've never considered using incoming http requests. The in-world scripts I made that need interaction outside of the sim are low-frequency and generally pull-based. Curious to see though, where you're endeavours are going to lead :) - Tom _______________________________________________ Opensim-users mailing list Opensim-users@opensimulator.org http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users