Hello, I am new to opensocial and the persistence data api. I would like to clarify how this works, as I am building a game that keeps score of players. The app has actions that earn a player more points, but some actions earn a player more points than others. I would like to make sure that storing a players score data in the persistence api is not subject to gaming by people who have installed the application, such as a player adding points to their application data, or by performing actions that are not yet available to them.
I imagine that a savvy player may try to execute code within their application that may try to increase their score, perform actions that are not yet accessible to them, or by changing values in the opensocial applications code that would allow them to add more points than what should be added. Is this possible, and if it is, what is the best way to prevent this? If it is not possible, could someone please explain why? Gaming by creating alliances in a game may be an example of acceptable gaming, but not in the context of a savvy malicious user that manipulates application code to increase points. Thanks to anyone who can shed light on this topic. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "OpenSocial Application Development" group. To post to this group, send email to opensocial-api@googlegroups.com To unsubscribe from this group, send email to opensocial-api+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/opensocial-api?hl=en -~----------~----~----~----~------~----~------~--~---