Any ideas anyone?

On Mar 11, 1:49 am, marcdmarc <marcdur...@gmail.com> wrote:
> Hello,
>
> I am new to opensocial and the persistence data api.  I would like to
> clarify how this works, as I am building a game that keeps score of
> players.  The app has actions that earn a player more points, but
> some
> actions earn a player more points than others.  I would like to make
> sure that
> storing a players score data in the persistence api is not subject to
> gaming by people who have installed the application, such as a player
> adding points to their application data, or by performing actions that
> are not yet available to them.
>
> I imagine that a savvy player may try to execute code within their
> application that may try to increase their score, perform actions that
> are not yet accessible to them, or by changing values in the
> opensocial applications code that would allow them to add more points
> than what
> should be added.  Is this possible, and if it is, what is
> the best way to prevent this?  If it is not possible, could someone
> please explain why?
>
> Gaming by creating alliances in a game may be an example of acceptable
> gaming, but not in the context of a savvy malicious user that
> manipulates application code to increase points.
>
> Thanks to anyone who can shed light on this topic.
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