evgeny,
this might even make it a bit easier....consider this revised code:
//Use undocumented function to add top-level DOMEvent
_IG_AddDOMEventHandle(document, "mousemove", yourfunction);
//this is the function that gets called
function yourfunction(b){
//for cross-browser compliance (i think)
if(!b){ b = window.event; }
//used to find offset of document from window
if(typeof(window.pageXOffset)=="number"){
e= window.pageXOffset;
f= window.pageYOffset
//used to find offset if scrolled
}else{
e= document.documentElement.scrollLeft;
f= document.documentElement.scrollTop;
}
//this should give you the x and y
var x=b.clientX + e;
var y=b.clientY + f;
}
This might at least help get you headed in the right direction
hope this helps...
--noly
On Aug 7, 2:52 am, Evgeny Neumerzhitskiy <[email protected]> wrote:
> Does anyone know how to track the mouse cursor when it's outside my
> gadget's view? Document.onmousemove only works when the cursor is
> inside my gadget.
>
> I found a gadget with eyes that track the mouse position, but it uses
> render_inline="required" which is no longer supported, so I can't use
> it.http://www.google.com/ig/directory?type=gadgets&url=www.google.com/ig...
>
> Thank you,
>
> Evgeny
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