evgeny, this might even make it a bit easier....consider this revised code: //Use undocumented function to add top-level DOMEvent _IG_AddDOMEventHandle(document, "mousemove", yourfunction);
//this is the function that gets called function yourfunction(b){ //for cross-browser compliance (i think) if(!b){ b = window.event; } //used to find offset of document from window if(typeof(window.pageXOffset)=="number"){ e= window.pageXOffset; f= window.pageYOffset //used to find offset if scrolled }else{ e= document.documentElement.scrollLeft; f= document.documentElement.scrollTop; } //this should give you the x and y var x=b.clientX + e; var y=b.clientY + f; } This might at least help get you headed in the right direction hope this helps... --noly On Aug 7, 2:52 am, Evgeny Neumerzhitskiy <evgeny...@gmail.com> wrote: > Does anyone know how to track the mouse cursor when it's outside my > gadget's view? Document.onmousemove only works when the cursor is > inside my gadget. > > I found a gadget with eyes that track the mouse position, but it uses > render_inline="required" which is no longer supported, so I can't use > it.http://www.google.com/ig/directory?type=gadgets&url=www.google.com/ig... > > Thank you, > > Evgeny --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "OpenSocial Application Development" group. To post to this group, send email to opensocial-api@googlegroups.com To unsubscribe from this group, send email to opensocial-api+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/opensocial-api?hl=en -~----------~----~----~----~------~----~------~--~---